Thursday, June 18, 2020

The latest lie from US


I can only think one thing when I see the reviews of The Last Of Us 2 and that is, every one is lying. All the toxic  media outlets are busy kissing the buttocks of a three eyed donkey on drugs. In my personal opinion a perfect game does not exist and will likely never do. As an example I really love the  Command and Conquer series too death and have all the games, aside from the crummy mobile one. These games are fun and has a lot of good stuff, but the pathfiding is atrocious. Originally all units would literally hug hills until they got to the location. Combine this with units having various speed and size, suddenly I'm stuck in a traffic jam. Back to my opinionated oppinions about the various journalists who has played The Las Of Us 2 before it came out. They might love the game, but is it perfect? Not likely, but that does not matter to these fools, because they have no integrity and are dishonest. I can only assume it has to do with a game actually introducing a transgender character in a prominent role, and that the player plays as girl out for revenge I presume. Now that is fair enough, I do not care about that one bit. However my beed is with how much he trusted media outlets are lying to my face, be it digital, or traditional new outlets. Unfortunately this is nothig new, such outlets lives on outrage and judging by my visceral response to the fake facade they have erected around themselves, the business model is succeeding.
Anyone that has actually followed the leak debacle online and the silly number of DMCA takedowns issued by Sony and Naughty Dogs should realize that there is very little honesty involved in the release of this game. Due to the console exclusive nature of the game I can't really tell if the game itself is worth the praise. So this is just my opinion on how perfect this game could be, is unfortunately flawed. But unlike the rest of the activist on the web, I am at least honest about it and that is much more important than getting a doggie bag with treats from a corporation. 

On a side not, I really need to get my stuff properly edited at some point.
Zaceron signing out

Monday, May 25, 2020

Toxic media and representation


You claim you want diversity, you claim you want strong female characters and you claim you want representation. Yet why is Avatar and the Dragon Prince the most inclusive shows out there? Seriously for as much as the toxic media, Disney and various Twitter activists seems to ignore the existence of what they seek, thus shooting themselves in the foot and making people hate them.

Lets rip into everyone favorite poster boy for failure. The new Star Wars trilogy misses all the marks of success by miles. The ex stromtrooper Finn, and the character of Rose Tiko are for all intent and purposes diversity hires, which are supposed to represent minorities in USA. That is well and all, but they’re relegated to side characters and pretty much gets written out of the plot. This is in spite of being much more interesting than the rest of the cast. Rey is female and a main character that we all can agree on, sure she covers the female representation. But her character is as flat as a brick and is just very boring. Did I mention that her actor is white, so already there they failed in being progressive. This series was an excellent opportunity to give a minority actor a more prominent role and agency in the story. Then there is the fact that the movies are directed by white men, which was another wasted opportunity. Though the biggest shame is that both Rian and Abrams sucks at their cushy well paid jobs.

The Last Jedi is promoted as the second coming of Christ by the shill media. Whom will gladly scoff and look down on Alita: Battle Angel. An excellent movie adaptation of a fantastic media series, where the main heroine is represented by a Latino actress.

The media outlets that kisses the bum of Hollywood companies is not helping very much. These schizophrenic entities made of shrill voices that loves to post opinions on various pages, will gladly ignore good characters, brilliant shows, and many most media that actually does what they preach. Every now and then they will gladly post two opposing opinions on the same site. In all honesty I just think they thrive on the negativity, more than a fair representation and promoting positive messages. I can only assume this has to do with opinion pieces selling clicks, outrage driving traffic, and most of the journalist being activist. As in they have loud opinions and demand change, but does not have the mental fortitude do proper investigations, or actually do a fair take. Keep in mind this is a stream of thought from my perspective.

There exist multi cultural heroes in all of the media produced in USA, so let’s look at some of the stuff they conveniently gloss over, for the sake of opinions and censorship. Blade is a black hero, a vampire killer and has several movies behind him. Hancock is an example of a black super hero, sure the movie is a bit of a deconstruction of the genre in general, but if anyone dispute the color of Will Smith, they’re utterly bonkers, or colorblind. The Chilling Adventures of Sabrina the Teenage Witch is a fairly recent series on Netflix, that is also very diverse, a bit progressive, a bit preachy some might say. However it is entertaining and got interesting characters, so they are clearly doing something right. Heck, Black Lightning is a super hero series with many colorful characters. Did I mention Luke Cage, well I suppose I just did.

When it comes to comics, well the applauded Captain Marvel was brown at one point, now she is white and blonde. Then there is the sadly neglected Blue Beetle, whom had a short lived comic and showed up on The Brave and the Bold. Oh, oh, Storm from X-men, you know the one that can call down the thunder and blow anyone away with a typhoon. I suppose Mystique count as well, seeing as she is blue and can be anyone. Yes there exist more but I generally do not reed many super hero comics. They’re like Donald Duck here in Norway. Too many comics with incoherent plot-lines and a backlog of multiple decades.

On the other side of the world in the land of the rising sun they’re actually a lot more diverse in every sense of the word compared to western media. Which means mainly mainly companies from USA. Sailor Moon is a great series, even if the transformation sequences went on for far too long. The show actually had romantically involved male villains, a lesbian couple that actually adopts a child, and female protagonists. Not that you would know this, due to censorship in the American dub. Kissing cousins is so much more moral guardian friendly after all. I could go on and on, but the fact that boy love is a genre, says more than enough about the selection out there. Once you find a fan translation, or learn to read Japanese. Pat labor, Dirty Pair, and Ghost in the Shell, covers a fair bit of this as well, on top of being very good.

Games got a lot of female protagonists, heroes and villains as well. However the toxic media cant take their eyes of a big set of tits. Lara Croft is a very good example of this, sure she is fit and very attractive, but she is anything but a helpless damsel in distress. She, shoots, loots, and kill all across the globe. There is also Samus Aran whom wear a full environmentally sealed armor and is in fact a woman. It came as a surprise for most people back in the day, yet people kept coming back for more. Mostly because it was well made and fun. A thing toxic activists is wholeheartedly against. It is hard to hold on to an ideology with so many great distractions to go around. Pretty much any mmorpg under the sun lets the player be male or female and they’re pretty much equal in every regard. Some exceptions occurs when it comes to gender exclusive races. Other than that a great deal of videogame characters is anything but a human, so the whole gender, race and sexual orientation seldom comes into play. Kirby is a pink, plump blob that eats things in Dreamland for example.

Lastly I have to mention some kick arse films out there with strong women and we did not care, because the movies in question is actually good. Such as Alien, Aliens, the third movie and resurrection. Terminator 1 and 2 counts as well, seriously Sigourney Weaver knows how to kick ass and take names. Alita which I mention earlier and I can’t complain too much about the Tomb raider adaptations. There are more, but I’ve gone on for far too long already.

But one final point, I love a good and interesting female protagonist and I'm so glad they're becoming more and more common and ignoring this fact is a gave mistake.


Zaceron Signing out

Thursday, May 21, 2020

Californiacation



Let's face it Hollywood kinda sucks and a lot of the directors, producers, actors and writers are egotistical pricks. As evident with the movie "the Room" and its enigmatic director, that also act in said film. Not to mention Uwe Boll, the blowhard German boxer responsible for a so bad it's good game adaptations of movies. Which brings me to today's fine to death topic. Movie adaptations and the problems they all suffer from.
A generic Hollywood story approach to action is very formulaic, full of cliche and exceptionally bad writing. Which is why these movies almost never win any rewards and so many of them exist. Heck, they go under name popcornflicks and it ultimately very forgettable, full of action and ends up with the hero getting badly injured. Said main character will also very likely have a love interest and be exceptionally skilled at surviving explosions.
The thing though is that these movies are seldom based on an existing work and they're usually stuck at a highly specific length. Now, if a book is being adapted a two hour movie is way too short to do the original work justice. Essentially everything deemed non important to the plot has to go. Like characterization, we can't give the girl too much agency. Yes, especially women and side characters will get the shaft, or become a damsel in distress.
These script writers also got the uncanny ability to ignore most of the source material. Some goes as far as never reseaching it in the first place. Yes I'm looking at you Rian and the terrible ignorant behaviour relating to Starwars. In fact he is the poster boy for this attitude, sincw he succeeded in making a worse movie than the holiday special. A bit sad really, because Looper was fairly well made, but is ultimately a predictable movie.
A very relevant example is Max Payne, the game that made slow motion gunplay a main stay in action games. It's a noir detective plot, with a moody atmosphere and flowery dialogue. Sounds like a perfect fit for a movie, right? For all inventive purposes it is that, but what we got was not that.
The Max Payne movie is a slow and droll flick with some slow here and one gun fight. They even made the opening sequence uninteresting and went hard on the valkyrie drug effects instead. I'm fairly confident that you can make a fairly fun and simple movie based around Max murdering goons for sixty minutes, same with Doom. Ironically enough the best movie that could have been a game I've seen, is Shotem Up. Where even the sex scene is a shootout.
As a side note, there does indeed exist a couple of Doom novels. I guess the producer never heard of those. Personally I'd get a better movie experience out of watching a long play on YouTube. It also got a much better production quality.
To actually bring some more examples to the table. Captain N the game master so comically exemplifies my point of wiev. The man behind the show did not even play the games he appropriated characters from. Samus is no where to be seen, yet Mother Brain is there as the villain along with Wiley. Megaman was painted green, said mega a lot and looked like a misshapen gnome, instead of a blue eyed boy bot.
Yes, the list is long and I could make it even longer, but in the end I do believe that it's mostly lazy directors, with a big ego that is to blame for these movie abortions.
I suppose I should end on a positive note and not just Sonic, starring Jim Carry as Robotnik. There exist a Phoenix Wright movie and its actually quite good and follows the source material. Then again Takashi Miike seems to actually care about his art.
https://streamlabs.com/zaceron/merch
Zaceron Signing out

Tuesday, May 19, 2020

Relax you can make it easy


Difficulty selection in games is something I have gone one about before and will do once more. Yahtzee of zero punctuation fame has a show they call mostly civil war. A show where they pitch two game related opinions against each other. One of the topics was: Should a game l like dark a doula have a difficulty setting.
It is bit silly to ask if the game should have just that for a very simple reason. Prettymuch every From  software product has a setting. Sure it's not labeled easy, normal, and hard. Regardless of what it is labeled, the choice is there. Dark souls got so many options for places to go, hidden loot to find, and play styles. Combine this with grinding and the ability to min max stats and voila, there is your difficulty setting.
I have never had a more easy time  in dark souls than when I used soul arrows, these clunky and chunky boys are slow and has a terrible firing arch. But they will eat through most bosses in seconds, connecting a grand souls arrow with a boss is very satisfying and stupidly easy. Compare this to running up and slicing the enemy with a dingy sword, or to turn them into a pin cushion with bow and arrow. It is a cakewalk, hell the first boss can be bested with the dark fire bombs that can be picked from the start menu. Not to mention that the various presets in the character creation menu got various starting stats.
Like I stated earlier, there are plenty of places to grind, which makes it very easy to boost the stats to heck and back. Combine this with a proper build and suddenly I become a walking tank that shrugs off most damage and blocks the rest with a shield. Senior is an entirely different beast, but ultimately it also has a difficulty slider, which goes from hard, to holy hell this is bull carp. Once you find it that is, however the game is very hard in and is very unforgiving in the first place, with little room to make it easier outside of a trainer. One of those handy, dandy mister anitifun applications that makes and breaks the game.
Armoured core, one of those titles most people have forgotten these days, got customization up to the gills. Which is just another way to adjust the difficulty by design and choice. So there you go, a messy and a bit roundabout way to explain the fact that the choice to ake it easier is there. It is just a bit more hidden and quite possibly more inaccessible.
Also check out my original monthly updatesd story here. I really need to get myself an editor, got anyone to recommend


https://wordpress.com/wp-login.php
Zaceron signing out

Thursday, May 7, 2020

Entitlement and Random Rambling


This is a free flow train of thoughs written early in the morning, you have been warned,
Are fans entitled? Hell yes! The same goes for authors whom loathe criticism with a fiery passion. This is a very human way to react, However many creators take it way too far and end up alienating wievers of every age demographic. When said creative individuals used an excessive amount of resources to call out critics and dissenters, that is where I begin to question their sanity. We've all been there where someone trigger us into reacting with anger and vitriol, but in most cases they just miss the point entirely. In my experience, pretty much everyone making reviews and critiques a product online through YouTube, are very down to earth, honest and a little bit sarcastic. It usually comes from a place of love and most of us just want better product. Or want the product to be the best it can be.
In my experience it is easier to physically or verbally attack opposition, when the sane option is to step back and de-escalate the situation. Most people unfortunately stays and fight. Personally there are a lot of times I want to fight and to hurt terrible people, but that is seldom the right option. Unless it is a school bully, they deserve a good kick in the buttocks anime style.
My ramblings and internal musing just made me realize I'm preaching to the choir. Many high profile creators are bat guano insane, self destructive, and extremely insecure. Take the caro show that is twitter, many writers clearly lives in a alternate reality and got anger issues, spruced up with quite a lot of narcissism.
Rambling aside. As a fan of a franchise such as starwars I greatly enjoyed the three first movies. The next three ones notes much, but I still watched them through and JarJar was an okay character. Then the new trilogy came around and it is utter rubbish. Take the Hollywood director Rian for example, he clearly has no clue how to expand an existing universe, nor can he handle criticism, and he is clearly high on himself. However if you have the gall to critique his botched baby, deranged people will come crawling out of the woodwork to support the man.
Don't worship heroes, false idols and people with power, they're just humans after all. However as in most things popularity attracts fanatics, people whom will die for the cause. Be it Starwars, or the bible. These folk can't handle questions and contradictions.
I guess what I'm trying to get at is this. When I pay for a product, I want quality and consistency. Which is reasonable and there is nothing wrong about that. Especially if improvements leads to more sales, which increases the chance for a sequel, then only a madman would reject that idea. Yet big business companies will gladly push out a half baked cake and wonder why no one like their product.
Zaceron Signing out

Wednesday, April 22, 2020

The wave powerplant ruins in Norway


Everyone loves the idea of renewable energy and a more environmentally friendly way to generate power. Lets face it climate change or not. Gasoline, oil and coal is terrible for everyone involved. Unless you love a powerful roaring engine and various vehicles. Regardless, out by the north sea they decided to build a power-plant to harness the energy generated from ocean waves moving forwards. This complex was apparently the first one in the world. An brilliant idea that looked fantastic on paper. However there was one little problem, the place was built by ignorant fools, that did not heed the warning from the locals. The place has too harsh weather and in 1991 a terrible storm hit the coast of Norway and broke the plant, crushed concrete and toppled a bridge over. The result turned the place into rubble and shut down the project. Mind you this storm did a number of everything around us here in Norway, a great deal of trees all over the place was blow over, causing a lot of trouble and untold destruction across the land. Unfortunately it is very difficult to find a picture of the place when it was still operational and was more than a pile of rubble.

I have seen what a lot of the place look liked before waves destroyed rest of the bridge and kids burnt down the barracks where workers lived. Other than that I’ve seen a picture of what the place looked like when it was operational. Naturally that picture was of a very low resolution and is exceedingly hard to find, if I only could find out where I put the backup picture. Regardless, the complex had a tall metal tower with a cone shaped roof, which where attached to a concrete foundation. Which could only be entered from the top, however that structure is now long gone, leaving nothing but a huge slab with a hole in the middle. To reach this spot they built a bridge over the place the waves are funneled trough. Naturally one half of it got flung off the pillars and is now rubble. Decades later the rest of the bridge got ruined as well. Now the two pieces lays next to each other on top of various debris and rocks.

There was a red barrack where the workers stayed, it was eventually trashed, vandalized and burnt to the ground. Then there was two minor shacks with some equipment inside, outside of that there is the main generator where the rusty turbine resides. It has a broken rusty door that allows free access to the location, despite the attempts at keeping it closed.

From the lay of the land, the concept seems simple enough. Waves are funneled through a narrow concrete canal until it reaches a turbine at a high velocity. The turbine spins around and power is generated by the motion. Based on the destruction I can only assume the falling bridge and stones broke the wave channeling tube and the rocks filled the reservoir. It is also most likely that the generator burnt out as well, but I have no proof of that.

Never the less, the place is now one that can be freely visited and is a fairly popular tourist location, now its just a question of time until the bridge that provides access to the isolated island is destroyed as well.

Now the place serves as a reminder of how powerful the forces of nature actually is and why bad architecture will ruin any project. A video of me walking through the place can be seen on the link bellow. I removed the sound due to the wind blowing into the microphone.


https://youtu.be/b7pDRom9s7k

Zaceron signing out.



Tuesday, April 7, 2020

Resident Evil rant (Spoilers)


Resident Evil rant (Spoilers)


Recently I decided to play through pretty much every main title resident evil game at least one time on stream. So major and minor spoilers ahead, where I talk about ups and downs about the lot of them. Though spoiling a b movie schlock game plot is very hard regardless, it all ends with a boss fight and selfdestruct.

As far as Resident Evil game goes Zero added a lot of brilliant features and some excellent graphic design and raised a whole bunch of new questions. The game follows Rebecca Chambers a highly skilled and very young genius chemist, that apparently graduated early and became employed by a special force police squad. Then there is Billy an escaped convict she comes across in the forest after the special forces helicopter is shot down. The rest is a serious of improbable events, a lavish that crashes train, then more bosses and cramped corridors than I can shake a fist at. The brilliant new feature is having to individual characters to switch between, then the ability to drop items on the floor, instead of discarding them or running back to an item box. Which really do make inventory management a lot more manageable and sensible. If I look away from any weapons but the knife and pistols taking up two squares of inventory space. Then there is the extra mode, where you can play as a super powered Wesker with the voice of Billy and a mode where you clean out the mansion and stuff the inventory full of leech charms that cant be dropped. A bit droll, but not a bad mode, unless I consider the most irritating aspects of the game. Hunters are absolutely the worst thing ever. These insufferable gits are fast, deadly, very hard to dodge and should they ever get close enough they’ll stun lock me to death. On top of that they are often placed where the only way to really stop them is to fire the grenade launcher the moment I enter the room. So the first time around this is the most likely way a player die. Run into room, get stuck in corner and shredded into ribbons, the game is also a bit ammo stingy. Other than that I found it an okay experience, even if I had rage quite a lot. The moon logic of the puzzles are a mediocre challenge, considering how many of them there are in Resident Evil Zero, apparently Umbrella used the escape room logic to train promising candidates.

Resident Evil HD, the remake game of the first title is not that bad of a game, getting through the mansion can be a bit tricky and writing notes on a map really helps to cut down the confusion and the puzzles are not that insane. They make no sense in the practical sense of the word and does not explain how people actually navigated the place while it was still functional and how Chris got captured in the first place, unless you play as Chris, since there are two independent scenarios with no overlap what so ever and slight variations on events. Jill is easy mode and Barry shows up all over the place to help her out. At one point I had around 10 first aid sprays at hand. I can only assume Wesker the villain can phase through walls or has a teleportation device. Because I can not fathom how he got any where inside there as well. Then again how Rebecca chamber navigated the complex itself without any weapons but can of mace is never answered. Technically she should be more heavily armed than Chris Redfield at this point and when I consider how many pesky hunters I have murdered in Zero she should be unfazed by them at this point. That and she clearly knows that Wesker is a bad man and that Umbrella is guilty of this whole mess. The biggest letdown is that the voice-acting and the cheesy intro video is gone. The bosses are very easy and aside from being eaten by a shark, crushed by a boulder and decapitated by a hunter the experience itself was fun but flawed.

The Resident Evil 2 remake is a lesson in both good, bad and annoying the hell out of me design. Most of that has to do with stupidly long animations when grabbed or when getting killed, because they cant be skipped. Not to mention that the pesky zombies have the ability to instant one eighty lock-on grab. Sure they learned the lesson and that is to not have any quick time animations what so ever. Which is very good and the map highlights pickups and puzzle locations once interacted with. Mr. X is now a permanent fixture as well and as annoying as ever before, especially in tight corridors with no place to dodge and almost no ammo. Unless you count jabbing a knife in a zombies throat, feeding it a grenade or walking backwards as it lounges as using ammo. No wonder the speed run strategy is to stagger with headshot then bypass. I’m quite amazed that the game can be completed in under to hours though. Consider how very boring the sewers are and how much back and forth I had to navigate to get anywhere. Mr. X is a relentless giant of a monster that shows up at the most inopportune moments of my playthrough, unlike the the Resident evil 2, he is not that interesting or as memorable in his encounters. I can not recall him ever hanging from the third floor balcony in order to ambush me. The real terror is the hunters, which are more deadly, ferocious and terrifying than ever. That is until I realized they can not pass through doors, so with a bit of careful positioning, they are declawed as I stab them with a knife. Figuring out that part was fun. Too bad there is little or no overlap between Calire Redfield, the sister of Chris and Leon the rookie coop that came late to his first day on the job.

Overlapping with these events there is the story about how Jill from the first game is trying to escape from the city whilst being hunted by a relentless nemesis. A rocket launcher armed version of mister X, only with a more terrifying face. This creature keeps mutating in weird ways as Jill murder it in increasingly brutal ways. Recently it had a remake which I have yet to play. Overall it is a fun experience with the most memorable boss in any horror game to date in my opinion. The puzzles are much more toned down or the solution is often in the same room, not to mention that easy mode start the game with an assault rifle. Jill can also frame dodge if she raises the weapon at the right moment and various environmental hazards are scattered across the city, making it a lot more smooth ride. There is some reputability and a lock of nifty unlocks but its considerably shorter than the other games. Mostly due to less backtracking and fewer puzzles. If looking at a projector and then typing the product name onto a computer is considered one.

Code Veronica X is the first venture into full 3d with a fantastic new engine and fairly smooth gameplay, where Claire decided to infiltrate an Umbrella facility and get caught. From there she has to escape from a crazy jail filled with the most insane puzzles as of yet. Not because they are hard, but because they are downright improbable. To summarize one part of an item chain. The crazy doctor in the jail is found inside a bodybag which he burst out from during the course of the game. After I brutally murder this sadistic bastard, I have to take his fake glass eye and insert it into an anatomy figurine at the complex. Nothing weird about that right, well think again. This eye open the door to a secret passage, leading down into a torture room in the cellar. Down there is a room with many statues, the one in the middle of the room holds a rusty sword. Once I grab that blade, the room fills with lethal gas, so I have to rotate the statue to face the a specific wall before croaking. This reveals an iron maiden on the wall hidden behind a shield wearing statute. In order to open this dang torture device the rusty sword is stabbed into a slot. Unlocking the coffin where a zombie stumble out and decides to attack. For the most part this game plays very fair, until I have to deal with the Tyrant yet again, a very reoccurring enemy type in all of these games and usually the last boss. In code Veronica it is not, it’s more like a pesky unforgiving and unmovable progress stopper. The first fight against him is in a small corridor with fires behind the Clair which he will gladly push her into unless he is shelled hard until he dies. God forbid I try to run past his meaty meat hooks. Now this fight is bad enough as it is, but he shows up yet again inside the cargo room of an airplane where he hes beefy as all hell, got some new vicious attacks and is almost impossible to fight fair. The thing the game did not mention to me is that I forgot to pick up three B.O.W gass rounds from a random shelf that strips his health in half, making all my weapons a lot more potent in that fight, followed by launching him out the back door with a cargo crate. This boss is very bull carp and all the following cut scenes are unskippable, yes whenever I die I had to load the game and watch various scenes over again. I rectified this by save stating, since this game is console only. The last boss was fairly easy to cheese all things considered. I just had to place my butt then the right top corner and shoot the pesky ankle biters with my machine guns, then give Alexia several rounds of magnum to her face and she eventually died. Yes the main boss is an insane couple of genetically enhanced twins that turned their father into a test subject for another viral strain of the Resident Evil virus of the game.

And yes, the true Resident Evil enemy has stuck again, the ARCHITECT! There must be something in the drinking water within the world of Biohazard. Throughout the ages humanity has a bile fascinating with elaborate machinery and insane feats of construction. If you thought the Umbrella training facility, the Spencer mansion and the Police station was bad, then you have not been introduced to the madness that is not Spain and Resident Evil 4. Leon decided to become a well trained and skilled bodyguard for the presidents daughter after the events of Resident Evil 2. Unfortunately she got kidnapped by crazy parasite infested peasants being pestered by a local lord and a crazy cult. Naturally it is Leons job to rescue her and kill his way through the weird world of European architecture and chainsaws. Unfortunate this is the first game to introduce quicktime events into the series and there are a ton of press x to not die scenes. The plot is a lot more silly and very self aware and cranks the action level up to eleven and made the knife a lot more efficient. Though I do wonder where he learned that suplexing grown men is a valuable survival skill. As for the reoccurring theme of insane architecture there are very few puzzles this time around, but the castle the villain lives is insane. Not only is it humongous with improbable and impractical design, from the top there are five more mega castles in the background and I do not envy anyone wanting to got to work within this country, let alone live there. Overall a memorable and fun experience with some nifty new visuals and not taking itself seriously at all.

Resident Evil 5 Follows the same crazy concept of action, quicktime events and the introduction of how much this world is nothing like our own. From the looks of it the bad habit of hurtful, over-sized and impractical architecture goes back centuries, even African tribes can build gigantic underground structures with very elaborate puzzles and moving objects. This game includes coop and even more press button a lot to not die events on top of a turret sequence, a broken bosses and cameras taking the attestation away from the action. Plus several chainsaw enemies as well and even more humongous bosses. Chis got ripped and is now murdering plague infected African people. Some might call this a bit racial insensitive, they might be right. But if anything resident evil is a very egalitarian world, the series cares very little about gender and almost everyone dies or has brutal death animations. Overall a good coop experience, with a very bad field of view and a spruced up minigame with an insane amount of onscreen enemies on pc.

I’m not entirely sure where I’m going with this but, I love, loathe and enjoy the insanity that is the world of Resident Evil.

Zaceron Signing Out