
Sekrio is a game about a shinobi, a highly trained warrior and infiltration expert that refuse to die, due to plot reasons. Unlike Dark Souls, the combat is purely about timed blocking, deflecting and striking when there is an opening. So an enemy attacks five times in flurry, I have to either hold the block button down or tap when the attack is about to hit. Which is the main mechanic, perfect deflection through timed blocking builds up a poise meter, when it is full a death blow can be performed. This finisher will take down the enemy, regardless of how much vitality that is left. Most minibosses have to be struck down like this twice. Many of them can be cut down once from behind, when sneaking up on them, before the duel start in earnest. The only exception are certain grab attacks, which has to be dodged and the red kanji symbol which requires almost perfect block timing. Conveniently enough, any name enemy drops a prayer bead and four of these will upgrade the health bar.


However I think it looks really, really good graphically and runs very smoothly and it has yet to crash once, which I'm very happy about, not to mention short loading times.
The game is not without flaws though, every time an item is picked up a screen covering explanation appears and yes I can not turn it of, an intrusive tutorial popup will also come out of no where when a new status effect or game mechanic is encountered. The camera can be quite useful and behaves okay most of the time, however it’s a nightmare in small enclosed spaces when locked on, or if the enemy is running in circles. Sekiro also comes with a huge, terms of service you have to slowly scroll through when starting up the game for the first time. At least on Steam that is, which is the version I’m playing.

The music ranges from fantastic to ear grating, depending on the fight and how frustrated I’m at the time. Seriously, one of the sound tracks have elements of my cellphone tune, so I had to eventually turn it of. It’s also quite a lot of grinding to get the skill points needed to unlock techniques or to farm the material needed to upgrade the prosthetic tool skills.
Yes it is a fun and punishingly difficult game, that punishes poor timing and not taking the time to learn an enemy pattern or exploit. Many fights can be ignored or taken at another time. I had and have a great time with it, but I can’t recommend it for people who are impatient, can’t handle split timing button prompts and children. It’s a little bit bloody and some enemies are wonderfully grotesque. Replay-ability comes through several endings and new game plus and steam achievement hunting.
Zaceron
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